Our learning embeds STEM concepts across a variety of activities and experiences and forms the basis of many of our transdisciplinary investigations. The global economy is changing rapidly and many jobs have been deemed obsolete due to increasing automation. Each day, new jobs are emerging as a result of technological advances and we are preparing our children for roles that have yet to be imagined. The continual advances in technology are changing the way students learn, connect and interact every day. Skills developed by students through STEM provide them with the foundation to succeed at school and beyond. STEM empowers our learners with the skills to succeed and adapt to in their changing world. |
Our youngest learners begin to code with Cubetto. Preparatory to Year One
Cubetto turns coding into a tangible, age-appropriate experience that reduces screen-time, increases engagement, and enhances learning. Coding with Cubetto happens with hands-on coding blocks, which means Early Learners can use, irrespective of reading ability or language barriers. |
We need students to be technology creators- not just consumers
‘Imagination does not become great until human beings, given the courage and the strength, use it to create.’ Maria Montessori
The use of technical tools and devices has long been apart of human evolution – it is an element of our development that is here to stay. In today’s world, many young learners start consuming technology from an early age - nearly 97 percent of children under 4 have used mobile devices, and most started using these before the age of one.
By age 4, half of children have their own television and three-quarters have their own device.
But engaging with gadgets does not need to be a passive exercise. There’s an important difference between consuming technology and creating with it. Devices viewed as a tool can give students the power to be adventurous and imaginative, and urge them to become creators with a more polished and expected output of product.
The use of technical tools and devices has long been apart of human evolution – it is an element of our development that is here to stay. In today’s world, many young learners start consuming technology from an early age - nearly 97 percent of children under 4 have used mobile devices, and most started using these before the age of one.
By age 4, half of children have their own television and three-quarters have their own device.
But engaging with gadgets does not need to be a passive exercise. There’s an important difference between consuming technology and creating with it. Devices viewed as a tool can give students the power to be adventurous and imaginative, and urge them to become creators with a more polished and expected output of product.